• BurningnnTree@lemmy.one
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    5 months ago

    I just don’t like that Multiversus matches you against bots disguised as human players. Instant deal breaker for me.

    • Weslee@lemmy.world
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      5 months ago

      That’s the story for 99% of non-indie games (and some indie games, but they somewhat less likely to monetize the shit out of it)

  • mindbleach@sh.itjust.works
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    5 months ago

    Nothing inside a video game should cost real money.

    If we allow this to continue there will be nothing else.

    Only legislation will fix this.

    • SolOrion@sh.itjust.works
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      5 months ago

      I think nothing inside a full priced video game should cost real money.

      There’s plenty of examples of F2P games that have reasonable monetization in the form of mtx.

      • mindbleach@sh.itjust.works
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        5 months ago

        Manipulating players into paying unbounded quantities of real money for essentially nothing is an abuse, whether or not that casino has a cover charge. If you can grind something for free or pay one dollar, the entire product exists to harass you into paying that dollar, as often as you will tolerate.

        There is no ethical form of this. Games make you value arbitrary nonsense - that is what makes them games. $600 scimitar bundles inside a full-price game are not different from whatever hamburger-priced hat you’re eager to defend; they’re just smaller. The problem is identical. Any successful example is optimized for addiction and frustration. They are deliberately unsatisfying, after a period coaxing you into habits and expectations, so they can dangle the button that costs a dollar to press, and make you feel good again every time you press it. That’s why the product is “free.” That’s why the product exists. All that art and gameplay shit is bait on the hook.

  • Dog@lemmy.world
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    5 months ago

    It’s probably better than NASB2 (Nickelodeon All Star Brawl 2). I’m so glad I didn’t pay full price for that game.

    • Pixel@pawb.social
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      5 months ago

      As someone that’s put a lot of time into platform fighters and grew up on Nickelodeon, the character designs in that game are so void of personality and it makes me sad. Aang barely moves like the avatar, he just kind of generically slings around elemental attacks. It’s really frustrating how much potential they let languish

      Multiversus has that overproduction stank all over it, so it being this void of sauce as it were isn’t surprising, but NASB is the one I feel actively kind of betrayed by

  • Etterra@lemmy.world
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    5 months ago

    I knew the day it was announced that it would be trash. Glad I never bothered with it.