Developers speaking to the Game Developers Collective seem to think the VR games market has hit a roadblock, even with this year's launch of the Apple Vision Pro.
Yeah I used to have an old Windows MR headset until it stopped working (and I switched to linux)
It was a lot of fun, and I do miss beat saber.
But I’m not going to spend a thousand dollars on an outdated index, or put facebook spyware on my face. If Valve or some other company comes out with something modern without proprietary bs, I’d buy it in a heartbeat.
I still cannot fathom how anyone justifies paying so much for phones. My most recent one was a Pixel 4A, £100. I’ve not seen anything exciting in a smartphone in a decade or more.
Hehe yeah, nice added benefits to everything, but ourside of gaming it would be hard to justify the price of a high-end phone. Heck even with gaming it can still be hard, lol.
Fps matters for everything, 120 fps is just the new normal, can’t go back. When we used to play games at 15 fps and the new normal became 30, we couldn’t go back, 15 fps looked so bad once you got used to seeing stuff at 30 fps. Same for 60 fps in it’s day, and 120 fps now.
If you haven’t gotten used to 120 fps yet, and you want to save money, put it off as long as you can. You won’t be able to go back.
its a standalone device that functionally is like buying a phone with a Snapdragon 865(for older quest 2 models). relative to what you’re paying for. It’s actually not that expensive in the grand scheme of other gaming devices, as its on par/cheaper than basiaclly all other mainstream gaming devices, and on the low end in terms of smartphone pricing.
which is the condition on whether a user wants to make it cheap, else you have to go theough the trouble of sideloading the requied stuff to turn the device into a mixedvr/piracy headset by cutting off the meta related services.
else the “cheap” option would be to go use older windows mixed VR headsets, or cheaper chinese options(e.g Pico Vr headsets), both having their own cost of using it, very similar to what you sign into for users who buy a phone, or a console.
It’s an expensive gimmick.
Like 3D TVs.
Unlike 3d tvs it actually has something to offer. I wouldn’t call it a gimmick, but it definitely has a price barrier that is hard to swallow.
It’s all closed source trash. No one wants to get stuck with a $500 paperweight if meta decides to alter the deal further.
Yeah I used to have an old Windows MR headset until it stopped working (and I switched to linux)
It was a lot of fun, and I do miss beat saber.
But I’m not going to spend a thousand dollars on an outdated index, or put facebook spyware on my face. If Valve or some other company comes out with something modern without proprietary bs, I’d buy it in a heartbeat.
They’re like $300 now. Cheaper than a console, 1/3 the cost of an iPhone, 1/6 the cost of a gaming laptop…
I still cannot fathom how anyone justifies paying so much for phones. My most recent one was a Pixel 4A, £100. I’ve not seen anything exciting in a smartphone in a decade or more.
Same! Typing this on a cheap as dirt android 😁
Generally for gaming. It’s like PCs, you can totally get by with a 100 dollar second hand computer… unless you want to play a game made this year.
Typing this on a 120hz 4k gaming phone.
I don’t even play games on my phone but 120hz is INCREDIBLE. I’m so happy my phone is finally a high refresh rate display.
Hehe yeah, nice added benefits to everything, but ourside of gaming it would be hard to justify the price of a high-end phone. Heck even with gaming it can still be hard, lol.
What kind of games can you even control with a touch screen where refresh rate matters that much?
Fps matters for everything, 120 fps is just the new normal, can’t go back. When we used to play games at 15 fps and the new normal became 30, we couldn’t go back, 15 fps looked so bad once you got used to seeing stuff at 30 fps. Same for 60 fps in it’s day, and 120 fps now.
If you haven’t gotten used to 120 fps yet, and you want to save money, put it off as long as you can. You won’t be able to go back.
its a standalone device that functionally is like buying a phone with a Snapdragon 865(for older quest 2 models). relative to what you’re paying for. It’s actually not that expensive in the grand scheme of other gaming devices, as its on par/cheaper than basiaclly all other mainstream gaming devices, and on the low end in terms of smartphone pricing.
Only if you’re willing to do business with Facebook.
Paying you per hour to use Facebook hardware would be overpriced.
which is the condition on whether a user wants to make it cheap, else you have to go theough the trouble of sideloading the requied stuff to turn the device into a mixedvr/piracy headset by cutting off the meta related services.
else the “cheap” option would be to go use older windows mixed VR headsets, or cheaper chinese options(e.g Pico Vr headsets), both having their own cost of using it, very similar to what you sign into for users who buy a phone, or a console.