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Cake day: July 25th, 2024

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  • The approach they took with the framing device really confused me. I very much enjoyed the Desmond arc, until it ended abruptly, never delivering on what it promised.

    The following games seemed to be a scattered mess that I found difficult to follow.

    I very much enjoyed being able to exit the Animus at any time, have a wander around, talk to friendly characters, and take a breather. I found the Animus concept worked well for me as a way to suspend disbelief. Why can’t I go over there? Because the person I’m playing as never did! Oh, I died? Well that didn’t happen, so let’s rewind that and get back into synch.

    There’s some good stuff there, but it’s such a fragmented mess that it feels hard to retain and contextualise.

    Why can’t we have some present day sections that advance the overall plot? Feel free to write the protagonists being defeated, or having to flee, or whatever if it’s needed to keep the saga going. Let them win sometimes and lose others.

    In general the framing device makes me like the series a lot more than I otherwise might. It allows for all sorts of fun things (such as the reason for things like the cyclops to exist).








  • I’ve long been skeptical about VR as a mainstream platform. I think the technology is quite cool, but much like those people who used to say “In ten years everyone will have a 3D printer!” and the like, no, I just don’t see it happening. The hassle factor is too great for it to be for everyone. Hell, most people seem to be fine with stereo sound, even though surround sound setups have been available for decades.

    Whether it’s space, cost, or lack of software support, it all seems to combine to make it a bit of hobbyist kit at best. If your goal is to sell millions of copies then you need to target a broader market than hobbyists, and it looks like a lot of companies have ploughed enough cash into this that hobbyist sales aren’t going to be enough.





  • How long are they planning to be hamstrung by the tech debt they’ve accrued? Sooner or later they’re going to have to do something about it, surely?

    Their games all look the same, in that it’s always obvious that it’s a Bethesda-engine game (whatever they’re calling it this week). They’re always janky, usually at least a console generation behind their contemporaries, and they always feel held together with duct tape and prayers.

    Playing their games is an exercise in sighing and trying to ignore the jank. Everything always feels like it’s wheezing along and trying to do anything beyond the obviously intended actions is likely to cause instability in the quest scripting.

    I’m reminded of how Deus Ex players would try something only to find that the game was built to take that into account and allow for it. It’s the opposite of how it feels playing Bethesda’s games.