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Joined 1 year ago
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Cake day: June 9th, 2023

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  • I’ll believe it when I see it. He made his good financial decisions when he wasn’t full mask-off insane, since his wife left him and his daughter disowned him he’s had more important things to deal with, like wasting his money turning back the clock so neither of them have any rights anymore. Currently he is just banking off of those good early decisions.

    I won’t speak to the specific financials of his companies, but I don’t see him maintaining his current growth rate while so distracted for much longer. I also see his attachment to companies as a growing impediment, not an asset.


  • Meat packing, farming & agriculture in North America is run entirely off the backs of immigrants, poor people and people of colour. People don’t choose these jobs, they take them out of necessity. This is just a fact, and a weird hill to die on.

    If you want to rebut the argument that this is unique to meat, look no further than fruit picking in the US. It’s less risk of maiming and disgusting, but still dangerous and exploitative.


  • Why any game in 2024 is targeting one specific frame rate is beyond me. Just do like any other competent release, and offer a “Quality/Performance” option where one targets 30fps with max visuals and one targets 60fps and cuts what it needs to get there.

    I think people are well aware that the current console generations are just midrange PCs frozen in time at this point. Nobody is expecting miracles, just give them both options and be done with it.



  • shinratdr@lemmy.catoLemmy Shitpost@lemmy.worldobesity
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    2 months ago

    It might be acceptable but is it effective? Thyroid disorders are not common, but food addiction is extremely common. The same way you couldn’t understand what drug or alcohol dependency feels like if you’ve never felt like that before, you couldn’t understand what food addiction is like if you don’t have that experience with food.

    It’s clear that there is a spectrum of how people respond to food, from “always hungry and literally never not wanting to eat” to “forgets to eat for days and barely notices until they pass out”. I personally know people on both ends of that spectrum and every place in between.

    So I think your response is a little insensitive, or at least lacks empathy. To boil it down to the classic “stop stuffing your face” or “basic math” assumes your level of willpower required to not overeat is applicable to all people and it can’t possibly be different or harder than it is for you, so the only explanation is that everyone else must have less willpower than you.

    Either that, or they feel like they are starving all the time and are literally addicted to food. Most science shows that it’s that one, but feel free to believe whatever you wish.


  • lol it gets shorter every time this story is told. It was 18 months, and it started with a fully complete game engine with tons of finished assets.

    For a similar comparison, GTA Vice City was released in October 2002 and GTA San Andreas was released in October 2004 with a 2 year dev cycle. Starting with a complete engine and doing what amounts to a total conversion does significantly shorten dev time.

    Also, it’s not like they moved mountains to achieve this. FNV shipped with countless game breaking bugs and would CTD every 10 minutes on my system at launch. It only became playable after the first few patches. GTA SA shipped on disc, with the version that most people played being the initial PS2 version, and that version works quite well. So basically they achieved the 6 month reduction by lopping off the QA cycle.

    Was it a short dev cycle even with that all being said? Yes, especially for an HD era game on an engine the team wasn’t as familiar with as the GTA SA team would have been. But let’s not rewrite history.






  • Yep, ask anyone who owns both. Nobody is playing a Gameboy game on a Steam Deck when they have an Analogue Pocket. Experience is much better, it just feels right on it.

    That being said, if that’s not an important thing to you then a Steam Deck will play Gameboy games with near perfect accuracy and no issues, as well as do a million other things. So it’s indisputably a better value.

    I would never pitch an Analogue Pocket at someone because if its the kind of thing you want, you already know about it and probably have one.



  • RCS is already live in the US for iOS 18 Beta users, and will come to all iPhones in 2 months. It’s also an awful spec, you don’t have to dig far to find that. Operators have basically just farmed out implementation of it to Google.

    I don’t know why you’re trying to pick a fight. It’s a simple fact. MMS was the standard for years, and iMessage compressed photos & videos less than that. RCS is now coming, flawed as it is.

    End of story. It’s just one in a list of many features that made iMessage popular, all implemented years before RCS was a thing. You can move on to complaining about something else on a platform you don’t use and don’t care about.


  • It absolutely does have higher quality video & photos than MMS. MMS does not have a clear public spec, and carriers/phones/OSes apply size limits for videos and pictures, and these limits are inconsistent at best. They are all quite low though, here is an Android Police article discussing it: https://www.androidpolice.com/why-text-message-videos-look-blurry-how-to-fix/

    It’s not entirely dissimilar to email. It’s a bad idea to send an attachment over 15-20MB not because email can’t handle it, but because at some point in the chain something might have a limit that says that’s too much.

    You are correct though that Apple does just crank it down to shit 3GPP level (I assume the baseline of the spec) and call it a day because they don’t care about SMS/MMS. Why would they, even Android users all use WhatsApp so it barely matters.

    Obviously there is no “picture beautifier”, whatever the hell that means. I never said or implied that. iMessage movies & pictures are just less compressed than MMS ones, even between non-Apple MMS devices. Is it less compression than other over-the-top messaging apps? Depends on the app, but nowadays probably not.


  • Yes but it doesn’t brand the other person, the colour is to inform the sender that the message they sent is either an iMessage (blue) or an SMS (green).

    It wasn’t intended to be some class system. When the iPhone launched, it only supported SMS and all texts were green. They wanted to differentiate iMessage conversations when they launched that a few years later, but still use the same client so people were more likely to use it. That way you know you can use more features but you also know you need a data connection. This was an important distinction when most people still had plans that had minutes, quantities of texts, and limited or no data. Also if a iMessage fails, it automatically uses SMS fallback. It’s important to know when that happens too. Colour was just a very obvious way to indicate that.

    The reason iPhone users don’t like green bubble conversations now is mostly because SMS just doesn’t support all the iMessage features like higher quality pictures, video, tapback, inline reply, stickers, etc. It also is lowest common denominator for a group thread, so one person without iMessage causes the whole thread to revert to SMS.


  • They tried that and made one good but derivative game and two awful games. Capcom has no idea where to take the franchise, that’s why they farmed it out after DR1 to a company that got so sick of only making Dead Rising games that they basically built something completely different behind Capcom’s back and then shut down because Capcom didn’t want it.

    I’m way more excited for this. It’s better to start at the only original game in the franchise, excise the “early 360 era” horrible controls, and remind a generation why they liked it in the first place when most only have vague memories of it.

    Then, another develop might actually want to take a crack at it or will bring Capcom a good pitch.



  • This is so dramatic and condescending. God forbid they just make something that people like. A lot of the areas that Nintendo makes top sellers in, other companies don’t even bother to compete.

    Outside of indies, there aren’t many games like Animal Crossing, Mario, Zelda, Metroid, Mario Kart, Mario Party, Mario Sports titles, etc.

    If you don’t believe me, watch the Summer gaming launch streams. It’s just 3rd person action, FPS, indie. 3rd person action, FPS, indie. With half of those games being GaaS to boot. Repeat for 1hr and end show. Platformers, kart racers, horror games, Metroidvanias, top down adventure, party games, these genres have just been abandoned to indies.

    People like Nintendo because they make accessible, fun games that other major publishers don’t. They make games that you pay once for, even if that price is high. They make games that you can play together. They make games END, which is a shocking concept for an industry that wants to drip feed you and make your life about just their game, forever until you die.