Having to fly under the radar or risk financial ruin doesn’t sound like ownership to me.
Yeah that’s more comparable. I was mostly just trying to state the difference between ownership and a perpetual license but I’m thinking I oversimplified lol.
Oh yeah, I understand. I was just trying to describe the difference between ownership and a perpetual license in overly simplified terms. Also, can you think of any examples of digital goods that retain first sale doctrine? With physical disks at least a second hand market still exists for that very reason, but I can’t think of any digital media that allow resale. I would love to be wrong!
It depends on your definition of ownership. If having perpetual access to a product is enough then yes. But we aren’t allowed to, say, disassemble a game and use it’s assets to make something of our own. As opposed to say a spoon. Nobody can tell me how I can and can’t use my spoon.
Now that’s an ass I’ve not seen in a loooong time.
Docker takes a lot of the management work out of the equation as many of the containers automatically update. Manual updates are as simple as recreating a container with a new image instead of your local one. I would like to add try running Portainer (a graphical management interface for Docker). Breaking out the various options into a GUI helped me learn the ins and outs of Docker better, plus if you end up expanding to multiple docker hosts you can manage them all from one console. I have a desktop, a laptop, and a RPi 4b all running various dockers and having a single pane for management is such a convenience.
Sorry to necro this but I just saw in the latest LTT vid that apparently Microsoft did go through with this plan? They were talking about it in the context of the diskless xbox that just released. https://answers.microsoft.com/en-us/xbox/forum/all/how-to-transfer-content-licenses/7ac76f4e-c7e4-4153-8824-1e424478b02d