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Joined 1 year ago
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Cake day: June 6th, 2023

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  • The actual cheaters completely bypassed the new anti-cheat in about 6 hours. They had to update their cheats a bit, but are otherwise essentially unaffected. Linux users, Steam Deck users, and people who don’t want to give a single game full hardware access, are all affected. None of those can play GTA:Online anymore, unless they mod the game to bypass the anti-cheat, which can be seen as cheating in itself, and could result in a ban.

    The ddos attacks are likely being orchestrated by a small group of people or even an individual, it probably does not represent the vast majority of affected users.











  • Lead dev of grapheneos is extremely toxic in communication. I don’t trust someone like that developing the software running on a phone.

    EDIT: This comment seems to be particularly controversial, with many people praising GrapheneOS as a project, while ignoring the developers views and actions. Although my opinion of the main developer is negative, the project itself and its goals are great. To clear up some confusion, I want to add to my previous statement:

    At first, this seems like the standard “separating art from the artist”, however, GrapheneOS is a ton of code, not just art. When it comes to other forms of art, like literature or paintings, an artist maliciously hiding their personal beliefs in their otherwise “unbiased” work might degrade the quality of the final result, but does not have much significant impact outside of that. When it comes to code, programs, OSes, this changes. The artist (programmer) changing their art (code) based on their personal beliefs is not just a degradation in quality, but a security risk for anyone running the code and trusting the developer. Having seen the way the GOS dev speaks about its community and even people in support of him (see Louis Rossman’s video), it becomes clear that the mentioned “risk” of malware is very much present. Like many others, I don’t have the time to verify the source code of an entire Android rom myself, which means I would have to trust the GOS dev to not insert anything malicious, after the statements he’s made. I’d have to trust him after he’s grouped a majority of his community into “people who are after him and are swatting him”. It’s a very real possibility that someone with beliefs like that would add malicious code to his project, and I’m personally not willing to run that risk.

    Please note that I am not encouraging people to “go harass the dev”, that is an immoral action nobody should be doing. I am trying to inform people of the developers behavior online, past and current, so they can make a decision for themselves whether to run his software on their personal devices.



  • I don’t own one, so I can’t guarantee the following: Compared to other PCVR headsets, the screen is very high quality, the tracking is easy to set up, it’s not a facebook headset, and the price is still very good compared to other non-facebook offerings.

    Eye tracking on PC would’ve allowed for “foveated rendering”, a technique where only the part you are directly looking at is rendered in high quality, with peripheral vision rendered at lower resolution. Even very powerful desktop PCs are going to struggle rendering the full resolution of the PSVR2s displays.

    Please look up reviews, and check if the headset is compatible with the games you want to play, before purchasing one.


  • Of course it would be less than on PlayStation. Game developers on PC don’t have features like headset feedback and adaptive triggers built into their games, and the standard VR protocols (afaik) do not support stuff like that.

    The main thing that’s disappointing is eye tracking being unavailable. There’s no technical reason for them to not expose that, and would’ve made the PSVR2 one of the best PCVR headsets.