Formerly /u/Zagorath on the alien site.

  • 3 Posts
  • 56 Comments
Joined 1 year ago
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Cake day: June 15th, 2023

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  • But I don’t think you need to go from the time when arcades were entirely irrelevant, but merely where they were no longer the main driving force. That’s at most the late '90s with gen 5 consoles and many big popular or influential game franchises like Quake, Pokemon, Age of Empires, Fallout, Diablo, and Grand Theft Auto (that’s '96 and '97 alone).

    And you need to go up until at least the time when few of the largest games were available without cancerous monetisation strategies, not merely when a few games had started doing it. So you definitely need to go up to at least the launch of the 7th generation consoles in 2007.

    To bring it back to the original point of the conversation, that’s not to say that it isn’t worth preserving games that did have those strategies of course. It just doesn’t detract from the sense of a period when the majority of gamers’ experience was much better.

    We’ve been complaining since the 90s. I wasn’t joking earlier, “Ubisoft greedy” today is a carbon copy of “Capcom greedy” in 1997

    And EA greedy in 2007. Doesn’t mean that what they were doing then was as bad as what is being done today.








  • Was there ever any question it was going to be a soulless cash-grab?

    Well, there was certainly question before we found out that Tencent was involved. Back when all we knew about it was that it would be called Age of Empires: Mobile. At a time not long after the AoE2 and AoE4 ports to console & controller had shown to be surprisingly a really good way to play the games we love on a novel input scheme. Back then, yeah I honestly thought the reason this was being done was because they thought they had come up with a good way to get a good RTS experience on a mobile device.










  • I have no idea what the law is in India, but if he got a “hacking” charge for this it would be a gross miscarriage of justice, considering he never once did anything resembling social engineering, brute forcing passwords, any sort of injection attack, or anything else that might actually be involved in hacking.

    However, assuming he never tried to reach out to the company themselves first (and I saw no indication in the article that he had), this is really quite a horrible irresponsible disclosure. It’s pretty obviously a significant leak of sensitive data—both customer and business data—and giving them 90 days to fix it before alerting the public to what you found is pretty basic security ethics.


  • This is what really shits me. “Oh, the sports companies won’t be able to fund themselves.” If that’s true, too fucking bad. Our laws shouldn’t exist to arbitrarily prop up certain industries even when we’ve decided that the industry is causing harm.

    But also, it’s just fucking not true. You can make an argument and say “oh but gambling companies fund 60% of the sport league” or whatever number it is, and pretend that banning gambling would cut the NRL’s budget by 60%. But that’s just not how it works. They’re sponsors because they were the highest bidder, not the only bidder. You’d just go to the next highest bidder if gambling sponsorships weren’t allowed. In the short term, maybe a 10% loss of revenue at most. Realistically, in the long term, it’d be negligible.

    Same goes for pokies at local pubs and clubs. Australia has 0.3% of the world’s population and 18% of the world’s poker machines. And if you look specifically at poker machines not located in casinos it goes up to a ridiculous 76%. The entire rest of the world doesn’t allow poker machines at local clubs like we do, and their venues do just fine. The cries that venues would die off if they couldn’t have pokies are just nonsense.


  • I doubt it. Other forms of AI could be useful, but generative AI? I doubt it.

    And tbh even deep learning through neural networks doesn’t seem to be making the leaps we’d hoped for. AoE4 promised, prior to release, a machine learning–based AI would be delivered down the line. It’s now almost 3 years since release and we haven’t heard a thing about it.

    Maybe eventually we’ll be able to easily train a machine learning algorithm to play any game at a wide variety of skill levels (or at a very high level, if not at customisable levels), but it doesn’t seem like it’s any time soon.