• 5 Posts
  • 160 Comments
Joined 3 months ago
cake
Cake day: August 8th, 2024

help-circle


  • A few years ago I tried to get into Unreal, but after a while it’s easy to come to the conclusion why most game studios aren’t one-man companies. Unless you’d just asset flip, or go for a pretty basic kind of game, it’s just so much work that it stops being a fun hobby and just becomes something that would turn into a full-time job, without pay lol.

    Used to do modding and maps for various games back in the days, like Battlefield 1942 and Jedi Knight games, even dabbled some in 3DS Max and Cinema4D, was pretty fun creating stuff. But taking on an entire game concept is so incredibly daunting.



  • An internal email sent to staff yesterday states that the company needs to “double down over the next 18 days to make sure that once again we create an amazing experience for our community.” This includes finalizing patch 3.24.2 for Star Citizen and having a Squadron 42 demo showcase for Chapter 1.

    I’d probably be so inclined to just call in sick every weekend or something. Unless the employees have really been slacking and have no right, I’d not bother with doubling down.

    Sounds a lot like my previous jobs where the boss would sometimes tell us to “make a career” for ourselves by working overtime, and ask us to give our absolute 200%, stating how much the clients pay “us” for some big project and how we should really give our absolute best (despite management often briefing us waayyy too late on projects and deadlines), telling us to never have a 9 to 5 mentality, yadda yadda. But never actually bothered to reflect this in our salaries whenever we did put the extra effort in. (And the occasional company pizza slice doesn’t count as a reward)

    It never mattered how much effort we put into something, it just meant that the next day the next thing would just pop-up and expectation became we kept putting that 200% into every project. Morale often just dropped to absolute zero around the place. Especially when after all that the boss shows up in his brand spanking new car, while telling us we should be happy to have a job, and even telling everyone they’re replaceable.

    Star Citizen feels like it’s exactly this kind of work ethics. Now they gotta put in the extra work to be ready for their next big presentation. But after that it’s probably the same song until the next one all over again.


  • I think ES6 will have the advantage that it won’t be a procedurally generated world, or at least I don’t hope so.

    But it will probably still run on the shitty Bethesda engine that they cling onto for dear life for some reason.

    I think it will never actually live up to the hype, expectations are so insanely high, and the longer it takes the higher these expectations rise it seems.

    And I bet it will turn out to be another half-assed game that they hope modders will fix. Like the last bunch of games, they all require mods to be even remotely playable, but even mods can’t fix core issues.

    My expectations for Bethesda dropped to bare minimum with everything that came after Skyrim.


  • I think God of War is fine since the entire experience is supposed to be one that does not get interrupted, there are never any camera cuts, and they hid a few loading screens behind portal effects.

    I liked the Jedi Survivor style as well, it feels natural and doesn’t interrupt the gameplay. Much like Outlaws using cleverly hidden cutscenes to go from planet to space and other planets. It all keeps you in the immersion and experience. Climbing and other parkour stuff don’t feel out of place in these games, it would be quite boring if everything in games existed only on a flat plane and you’d never ever have to turn corners or climb anything, takes away the idea of exploration and discovering new things.

    I much prefer the modern solutions over elevators and loading screens. Nothing is stopping anyone from just hitting pause and stretch their fingers if you feel like you need a break lol












  • I guess everyone can develop a device preference.

    I remember playing Red Alert on 90s Toshiba Satellite Pro laptops with the cursor nipple in the middle of the keyboard, I got pretty good at using the nipple (lmao). But they didn’t really come back on newer laptop models after that.

    Same seemed to happen with most trackball hype, although I knew they were still around. I don’t recall if it was one with the ball on top or on the left side, all I remember not being able to ever scroll in the direction I needed because the angle was always off for me.

    Another thing from that time that stuck with me is that gaming joysticks were more common. I had one for some favorite games, but because I used it so much I am now crippled with the “Invert Y” syndrome. Whenever I play games with controllers I will have to invert the Y axis, because that’s what makes most sense based on the joysticks from back then.