Perhaps they should just move to an earlier point of time in the universe so a lot more possibilities could open up. They could even make it an MMO kind of game with the different factions, the setting would lend itself quite well for it.
Perhaps they should just move to an earlier point of time in the universe so a lot more possibilities could open up. They could even make it an MMO kind of game with the different factions, the setting would lend itself quite well for it.
A few years ago I tried to get into Unreal, but after a while it’s easy to come to the conclusion why most game studios aren’t one-man companies. Unless you’d just asset flip, or go for a pretty basic kind of game, it’s just so much work that it stops being a fun hobby and just becomes something that would turn into a full-time job, without pay lol.
Used to do modding and maps for various games back in the days, like Battlefield 1942 and Jedi Knight games, even dabbled some in 3DS Max and Cinema4D, was pretty fun creating stuff. But taking on an entire game concept is so incredibly daunting.
Man, spent so many hours in it. Recently installed it again and it still runs perfectly fine too.
An internal email sent to staff yesterday states that the company needs to “double down over the next 18 days to make sure that once again we create an amazing experience for our community.” This includes finalizing patch 3.24.2 for Star Citizen and having a Squadron 42 demo showcase for Chapter 1.
I’d probably be so inclined to just call in sick every weekend or something. Unless the employees have really been slacking and have no right, I’d not bother with doubling down.
Sounds a lot like my previous jobs where the boss would sometimes tell us to “make a career” for ourselves by working overtime, and ask us to give our absolute 200%, stating how much the clients pay “us” for some big project and how we should really give our absolute best (despite management often briefing us waayyy too late on projects and deadlines), telling us to never have a 9 to 5 mentality, yadda yadda. But never actually bothered to reflect this in our salaries whenever we did put the extra effort in. (And the occasional company pizza slice doesn’t count as a reward)
It never mattered how much effort we put into something, it just meant that the next day the next thing would just pop-up and expectation became we kept putting that 200% into every project. Morale often just dropped to absolute zero around the place. Especially when after all that the boss shows up in his brand spanking new car, while telling us we should be happy to have a job, and even telling everyone they’re replaceable.
Star Citizen feels like it’s exactly this kind of work ethics. Now they gotta put in the extra work to be ready for their next big presentation. But after that it’s probably the same song until the next one all over again.
I think ES6 will have the advantage that it won’t be a procedurally generated world, or at least I don’t hope so.
But it will probably still run on the shitty Bethesda engine that they cling onto for dear life for some reason.
I think it will never actually live up to the hype, expectations are so insanely high, and the longer it takes the higher these expectations rise it seems.
And I bet it will turn out to be another half-assed game that they hope modders will fix. Like the last bunch of games, they all require mods to be even remotely playable, but even mods can’t fix core issues.
My expectations for Bethesda dropped to bare minimum with everything that came after Skyrim.
I think God of War is fine since the entire experience is supposed to be one that does not get interrupted, there are never any camera cuts, and they hid a few loading screens behind portal effects.
I liked the Jedi Survivor style as well, it feels natural and doesn’t interrupt the gameplay. Much like Outlaws using cleverly hidden cutscenes to go from planet to space and other planets. It all keeps you in the immersion and experience. Climbing and other parkour stuff don’t feel out of place in these games, it would be quite boring if everything in games existed only on a flat plane and you’d never ever have to turn corners or climb anything, takes away the idea of exploration and discovering new things.
I much prefer the modern solutions over elevators and loading screens. Nothing is stopping anyone from just hitting pause and stretch their fingers if you feel like you need a break lol
That doesn’t really explain why Ubisoft got shat on for it, while Ghost of Tsushima often got praised into oblivion. I constantly found myself thinking that it could’ve just as well been a Ubisoft game, just with less content.
I remember having discussions about this game where people excused the pisspoor framerate on the PS4 as being “cinematic”. It was even struggling to reach 24 FPS at times.
I assume this is now in a proper minimal 60 FPS lol
Good, it’s the one thing that kept me a long time from finishing the game after chapter 1. I only wrapped up the main story last week, after not having played for like 2 years lol. The main story of the game isn’t even that very long actually, or at least chapters 2 and 3, and the open-world content got repetitive very quickly.
They’re really just gonna Order 66 this whole thing huh
To be fair the Steam Deck is similar to consoles, it is only one piece of hardware that people can’t alter (or aren’t meant to) that natively runs on a Linux system and is entirely designed to work as such. I think the Steam Deck is an interesting concept, but I don’t believe it can be compared to custom built computers, as well as the idea of supported games on any choice of Linux distribution. Support is significantly better than it used to be, but it’s still such a long way off.
I have a PC, with Windows though, I can’t be bothered with the limited Linux support and hardware woes that come with it.
I only played a few exclusives on the PS5 before, most recently Astro Bot, but since everything else is basically coming to PC I recently upgraded it anyway. It’s becoming less and less appealing to even bother with consoles anymore. Even Nintendo seems to barely bother to dare anything innovating.
Ah yes totally a bug, something specifically developed to show a very specific kind of content in a very specific location. Totally a bug.
Oh I thought it was supposed to be a big update like an expansion kind of thing, it was kinda hard to understand from the trailer the scale of this update.
I guess a handcrafted world will definitely stand out, since most of the procedural content got repetitive so fast.
I’d just prefer a platform that isn’t also another store. But I’m unsure if those exist.
I watched the trailer and I have absolutely no idea what this expansion adds to the game.
Are there like any new gameplay mechanics?
I guess everyone can develop a device preference.
I remember playing Red Alert on 90s Toshiba Satellite Pro laptops with the cursor nipple in the middle of the keyboard, I got pretty good at using the nipple (lmao). But they didn’t really come back on newer laptop models after that.
Same seemed to happen with most trackball hype, although I knew they were still around. I don’t recall if it was one with the ball on top or on the left side, all I remember not being able to ever scroll in the direction I needed because the angle was always off for me.
Another thing from that time that stuck with me is that gaming joysticks were more common. I had one for some favorite games, but because I used it so much I am now crippled with the “Invert Y” syndrome. Whenever I play games with controllers I will have to invert the Y axis, because that’s what makes most sense based on the joysticks from back then.
Lmao now even the moderators get cancelled by Reddit.
The platform can’t die quick enough, it turned into such a fucking cesspool of powertripping mods and circlejerks. And it’s impossible to ever get in contact with admins because they replaced them all by bots. There are also so many bot posters that at some point it’ll just be bots moderating bots, moderated by admin bots.
I remember a friend had one of those things, it was some experience lol
I think one of my uncles and one of my teachers had one too, but it’s been like 24 years or so.
They were also featured heavily on just about every computer expo we went to during that time, I think it was a pretty short period that they were marketed but I remember seeing them everywhere for that time. Like it was the hype at the moment, like how 3D screens and VR had been hyped really hard for a short while and then just died down kinda quickly.
I was only going off the reply, didn’t read the article.