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Joined 1 year ago
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Cake day: October 1st, 2023

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  • PieMePlenty@lemmy.worldtoGames@lemmy.worldStop killing games
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    1 month ago

    From what I gather, you want specifics in an initiative. You are getting ahead of yourself. What this initiative signals is the need for change and legislation in video games. If passed, the next step is sitting down with representatives of both consumers and video game producers where specifics are drawn.

    You don’t start an initiative with specifics. If you start an initiative that way, you are presenting a one-sided list of demands where the only representation is the consumer. Unless people start dying over shutdown video games tomorrow, this is the only good shot at actually getting some consumer protections in this industry.

    If you want change, you will sign this petition. If you don’t, you won’t. It’s as simple as that.


  • I mean, if studios are doing it more and more and have been doing it across a whole generation, it probably is generational change. Games take 5+ years dev time to make so high budgets are a given. If uch a game fails, it is more likely to tank a studio now. I think hes just making an observation. Nothing too shocking about that.

    What Im observing though is more and more indies filling the void with smaller and cheaper games due to easy access to digital distribution. Not exactly a new take as its been hapening for over 15 years now. Interestingly, Epic seems to not take the same stance as Steam does in this space. Where steam gives pretty much any shovelware the same chances, Epic wants to be super picky about these low budget titles. Where is Epic’s Balatro?

    If Tim is so focused on publishing/distributing these overblown budgeted games, Epic will miss out on the secondary gaming market where actual fun games truly live. Imo, the generational change is actually indie titles becoming the norm and AAA taking a step back.



  • Your app has a button on its front page. No one ever presses that button. With good telemetry, you will know this and remove the button. The only thing you need to know is how many times each user opens the app and how many times they tapped that button. Crash reports can include the causes of errors. Without this data the app might have that unused button there forever and crash everytime anyone taps the donate button and you wouldnt know why you arent getting any dontaions.

    Telemetry is usually collected on non metered networks. Usually it is opt-out by default, set by the user in the apps settings. Personally, I’d inform the user of this and let them decice on first startup.


  • And those “reasons” were plentiful. Most importantly is their market share. From a purely business perspective, if a distributor has 200% more users and charges 100% more while offering the same features, they will be the better choice - purely from en economical perspective. 30% is ok because you will reach a larger audience and if so many publishers disagreed with Steam’s cut, they wouldnt all come crawlin’ back would they? In other words, the market dictates the price and the market has decided that price is 30%. It doesnt matter who does or doesnt defend it. Thats what it is.


  • Well I guess I’ll just stop buying things then because all Im doing is contributing to some billionaire’s cocaine fund. This is capitalism. I learned to live with it. When the time comes to sieze the means of production and give power back to the proletariat, I’ll be there to help. Until then, I’d rather give Gabe my money so he can shove more ships up his ass than give it to Sweeney because at least Gabe will throw a penny back into linux gaming. Ill take the crumbs if I can get them because Im not a 21 year old student with a burning desire to change the system anymore.


  • AFAIK it falls to a lower percentage if you sell more copies. As to why I dont mind the fee as a consumer; valve invests its earnings into linux gaming and does cool shit like that. I can’t remember the last time i aplauded ea or ubisoft or epic for doing something like that. Oh yeah… it was never. Id sooner applaud Microsoft for investing into a non lucrative venture like accessible gaming accessories. But they aren’t on the same playing field… so from them, I’d expect it.

    If i were a developer, I’d let valve eat the 30%. The amount of customers they bring to the table, deal with chargebacks, host the files. That shit isn’t free. Epic has to take such a low amount because they don’t have as many users and can’t produce such sales numbers and don’t have to deal with as many chargebcks and don’t have to waste as much bandwidth hosting the files.


  • PieMePlenty@lemmy.worldtoSelfhosted@lemmy.worldMini PC for Jellyfin
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    2 months ago

    Check the CPU, every NUC has a different one. An 11th gen i3 (i3-1115G4) will generally offer better performance than a N100 but a N100 may offer slightly better power efficiency since it was designed for it and is newer. Also when keeping in mind power draw and thermal efficiency, newer CPUs will usually do better. I personally would stear clear of older machines for that reason.


  • PieMePlenty@lemmy.worldtoSelfhosted@lemmy.worldMini PC for Jellyfin
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    2 months ago

    NUC is good for transcoding if you really need it. NUC11 i3 i think has 30w tdp and draws sub 10w at idle and does transcoding fine. Check specific HW codec support for your needs but stick to Intel because they will generally be the best in this space.

    Also can confirm Jellyfin doesnt run well on a rpi4. No problem on a NUC.