Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.

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Joined 1 year ago
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Cake day: August 10th, 2023

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  • Yes. I donate to various open source projects (e.g., KDE, Sunshine, Dark Reader), the conservation fund, the ACLU, and the EFF.

    As for how, I try to do it via their preferred platform on an annual basis instead of monthly (if possible) to minimize fees.

    Why? I believe charity is a path towards shaping the world for the better (and I can afford to). Rule #1: take care of yourself before taking care of others.





  • I agree honestly. I’ve gone through the exact process op has described several times now and flew even more before the process started.

    I think the lines are worse than they used to be. I have not seen the scan improve anything. The only time I’ve seen things move slower for me is recently the agent hadn’t done an opt out in a while and had to remember how to do it. The TSA precheck line I was in did not have opt out signs posted. I just politely asked anyways (and they did comply).

    I had a similar situation happen with customs where the guy was confused by my request and hadn’t done one it the old way in a while but honored it without argument.














  • I was going to defend “well ray tracing is definitely a time saver for game developers because they don’t have to manually fake lighting anymore.” Then I remembered ray tracing really isn’t AI at all… So yeah, maybe for artists that don’t need to use as detailed of textures because the AI models can “figure out” what it presumably should look like with more detail.

    I’ve been using FSR as a user on Hunt Showdown and I’ve been very impressed with that as a 2k -> 4k upscale… It really helps me get the most out of my monitors and it’s approximately as convincing as the native 4k render (lower resolutions it’s not nearly as convincing for … but that’s kind of how these things go). I see the AI upscalers as a good way to fill in “fine detail” in a convincing enough way and do a bit better than traditional anti aliasing.

    I really don’t see this as being a developer time saver though, unless you just permit yourself to write less performant code … and then you’re just going to get complaints in the gaming space. Writing the “electron” of gaming just doesn’t fly like it does with desktop apps.