Ah yes, the Hammerhead Eagle i-Thrust
The Post Ninja
Ah yes, the Hammerhead Eagle i-Thrust
You need seat time. You’ll get better the more you do it, until driving is instinctual. Avoiding doing it is how you don’t learn.
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Do you have the time and money to fite that in court against Nintendo?
Anti-cheat measures should be baked into the server side. 99 percent of the multiplayer cheating problem is not adhering to the golden rule of server security: Never Trust the Client
DHCP, when set up properly, makes for less work. Reservations will have the DHCP server hand out the same IP to the same hardware (MAC address) when it asks. If you have a device that is from the dinosaur age that doesn’t play nice with DHCP, then make sure you give it an address that is outside the DHCP range on the same subnet. ex: Some home routers use 192.168.1.100 to 192.168.1.200 as the dhcp range. Setting anything from 192.168.1.1 (or 2 if the router is on 1) to 192.168.1.99 is fine, as is 192.168.1.201-192.168.1.254 (or 253 if the router is on 254). However, by setting static ips, you have to remember those ips specifically to interconnect devices on the lan, whereas reserving via dhcp allows you to use local dns resolution to connect to devices via their hostname instead. In additon, you run the risk of ip conflicts from forgetting which device has what ip in an increasingly complex system, and if you change internet providers or routers, you have a lot of extra work to do to fix the network settings to get those static ips to connect.
Alternately, just use the link-local ipv6 address to interconnect on the lan. That doesn’t change on most devices, as it is based on the MAC address, and is always reachable on the lan.
So the FAA needs to hurry their hinds in phasing out leaded avgas, which is still used today in piston engine aircraft (small planes)
There’s a point where it’s literally TMI and it becomes hard to find what you need unless you spend a lot of time training on it
Palworld monsters are not AI generated. The artist would very much like to stop being compared to an AI.
AI consumes power, yes, it’s projected to triple its environmental impact, yes, but its environmental impact is much less than most other things. If anything, the AI hate train draws angry peoples’ focus off the big polluters that matter.
“Arrghle AI is in everything and modern cars track you, I’ll just drive a 30+ year old pickup truck because they don’t has no AI tracking nonsense”
Oil and gas companies: money
It’s a percent against the world’s emissions. Be concerned less with this. AI is the current hate train whipping boy, and takes the pressure of public focus off the biggest polluters.
Forza Horizon 5. Why 5? Because unlike 4, it doesn’t crash to desktop a lot… although 4 has more to do and a more interesting season system (the tropics has “seasons” but not the snow and scorch temprature swings like people in temperate latitudes are used to), 5 just has a bit more polish, and bold move with taking it to Mexico.
I also am watching the progression of Forza Motorsport 7, because the FM series is basically not-Gran-Turismo and I can play it on my gaming PC (no consoles here).
I used to be all about Gran Turismo back in the day, as well as the DiRT series and even Race Driver. Codemasters games, though, tended to be very arcadey. I need to get Dirt Rally 2, as I played a bit of 1 and it was pretty good.
I also remember Spintires and its spiritual successors Mudrunner and Snowrunner. Fun off-roading sandbox games with mud physics… because no offroading game has even attempted that in the level of detail ST/MR has. Also, the original publisher of ST is the worst, and they’ve broken the original game, just get Mudrunner or Snowrunner for a better experience.
Also, I am on the lookout for spacecraft racecraft games. I want to use my 4 axis stick for something other than Airbus landing challenges.
Also the 1-2 combination of Automation (car company simulator) and BeamNG.drive. You can build a car in Automation and export it to BeamNG to drive around in. Bonus props to BeamNG being the only car sim I know of that has decided to actually model the physics of an automatic transmission. This is something I wished other games like Forza Horizon and Gran Turismo would do, as a lot of modern cars are Automatic only and in every case they just turn the auto into a stick… and it’s terrible, as automatic gear ratios don’t work for manual transmission driving. If we can upgrade the transmission, then we can have a better incentive to replace the slushbox with a crashbox if it’s worth the upgrade, considering that torque converter transmissions are used in offroad racing due to having better resilience against the shock forces from bumps and jumps.
Shoutout to Live For Speed, the surprisingly detailed car racing sim by three bros that even takes clutch temperatures into account. Their latest updates added workshop-style modded cars into the game.
GT7 going back to its roots… most races in GT2 would vomit up a car at you… and also you had a 100 garage limit due to a hardware limitation.
I had to scroll far to find this…
Extreme-G and G-2
aka Cyberpunk F-Zero but with Tron Lightcycles
And that’s why I’m the one that fixes the PC when it breaks… because even good programmers may even consider the pc to be magicboxes if they’ve never turned a screwdriver in their life…
And a spelling mistake on an ai research paper (papercloppers instead of paperclippers) spawns an entire mlp fanfiction where a game dev accidentally makes an AGI to run an MMO that ends up turning the world into a singularity. Friendship is Optimal, after all.
Or just straight up install https://ollama.com
If only there was a conveniently placed security camera nearby that could show us these accidents…
The fun tax is real… except unllike the poster below, I was looking for a Base model Subaru and not the WRX (even though the WRX is a bucket list car)