nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agoD&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3www.pcgamer.comexternal-linkmessage-square18fedilinkarrow-up1147arrow-down10
arrow-up1147arrow-down1external-linkD&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agomessage-square18fedilink
minus-squareThrowawayOnLemmy@lemmy.worldlinkfedilinkEnglisharrow-up27·5 months agoIt’s like when you draw a face and spend hours on it, only to mirror the image and see how stupid it looked.
minus-squareBallShapedMan@lemmy.worldlinkfedilinkEnglisharrow-up7·5 months agoI feel this a little too much.
It’s like when you draw a face and spend hours on it, only to mirror the image and see how stupid it looked.
I feel this a little too much.