• Toneswirly@lemmy.world
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    6 months ago

    Final Fantasy doesnt need to cost $100+ million to make; especially when your only big idea is just to make it look expensive. Execs like to blame their own hubris on market changes but like… treat your workers better and give them creative freedom and they could do great things. Instead its all on the backs of money-grubbing trend-chasers who get to keep their jobs when their inevitable failures lead to mass layoffs.

    Ya’ll spent 50 mil on marketing? I barely even noticed ffxvi came out. How much did Dunkey spend on marketing Animal Well and that shit was inescapable for weeks.

    • Ashtear@lemm.ee
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      6 months ago

      We clearly run in different circles. To me, the drip-feed marketing for FF16 felt constant for the months running up to the game. Meanwhile, the very first time I heard of Animal Well was when the reviews started getting posted (and even then I only took notice because they were above average).

      • Omega@lemmy.world
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        6 months ago

        I literally saw Animal Well for the first time on the sale page on PSN just before it launched. I thought about buying it because it looked good.

        Meanwhile, I saw a ridiculous amount of hype for XVI every time news or a trailer dropped for it. The demo convinced me to pick it up, and I’m so glad I did. It sucks because it’s the first mainline single player game since XII (or maybe X) that lives up to the brand.

  • Katana314@lemmy.world
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    6 months ago

    I was excited for Persona 5, but not FFXVI. I think they’ve headed a bit too far down the road of Western imitation - going full medieval look, action combat (which I’m sorry, they’re not good at and it’s still confusing), etc.

    The main thing I’ve expected from JRPGs is having a story and world that surprises me. There was something signature about the look of a guy with an oversized sword in a steampunk grungy city that pulled me into those games.

    I know they poured a lot of budget into FFXVI, but it feels unplanned and vision-less. Like they could have been making the eikon fights in one team before writing the rest of the story, like how studios will film a car chase in one country and then work it into their action movie’s plot however they want.

    • NocturnalMorning@lemmy.world
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      6 months ago

      I don’t feel that way about ffVVI at all. The story was fantastic. My only complaint was that some of the fights just felt like the eikons were damage sponges.

      • ramble81@lemm.ee
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        6 months ago

        I’d love to play XVI, the story sounds amazing and the graphics are cutting-edge Square but two things keep turning me off:

        • The fighting system is way too close to DMC which I absolutely hated, I want a JPRG not an action game
        • it’s platform exclusive, talk to me when it’s on Steam

        So really they’re doing it to themselves here. Their comment about “we’re modernizing the game to bring it to more people” just rings of BS, especially with their sales recently, and if they really cared about that they’d be fast tracking and announcing a date for XVI on the PC.

        • NocturnalMorning@lemmy.world
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          6 months ago

          I thought the fighting was really fun in ff16. I’m not familiar with DMC though. All a matter of taste I suppose. Second point is fair, I happen to own a ps5, so I was able to play it right away, didn’t even realize it was an exclusive.

        • Omega@lemmy.world
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          6 months ago

          I’ve only ever played a demo for DMC and I hated it. But I loved XVI’s combat, which actually evolves quite a bit as you get more abilities.

  • brsrklf@jlai.lu
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    6 months ago

    Paraphrasing : those expectations are not too high, they’re the direct result of the games’ budget.

    Yeah, okay, let’s admit that for a second. It’s not like they have no control over the scale and budget of their own games. Seems to me this still counts as unrealistic expectations…

    • nogooduser@lemmy.world
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      6 months ago

      They seem to have things backwards.

      You don’t set expected sales based on the cost of development. You set the cost of development based on the expected sales.

  • ColeSloth@discuss.tchncs.de
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    6 months ago

    Maybe don’t break up what was one massive and awesome game into 3 games over the course of like 8+ years. You don’t even get to keep levels and abilities across each game. I know they have made them quite a bit different from the original game, but I still know I’m only getting to have 1/3 of a story at a time, now. I don’t want to read half a book and know I can’t finish the other half for another 5 years. Let alone that it may have to be on a different game system.

    • NocturnalMorning@lemmy.world
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      6 months ago

      Yes, but did you play the extra fluff they added to the games to fluff them out? Surely that’s worth paying for the game 3 times.

      • ColeSloth@discuss.tchncs.de
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        6 months ago

        I was going to re-buy the OG ff7 just to play on my steam deck using all the awesome mods that it has to balance things and improve the looks.

        Well I nixed that idea. Fucking square requires an active internet to play their 28 year old single player RPG. I may just pirate the thing, but then I can’t use all the mods that have been made.