What about people who need money to not only survive but to continue making art? What separates art from, say, coding, as a form of labor that is not worth compensation? Is an artist’s work not worthy of adequate compensation?
It is a statistical fact that people who pirate things tend to buy more things than people who never pirate anything. Furthermore, people who exclusively pirate are a minority. It is also a fact that the majority of pirates would rather pay for things if the service provided is a superior experience to that of piracy.
Gabe Newell said “Piracy is almost always a service problem and not a pricing problem.”
Coding isn’t always compensated. Open source projects thrive because of the work of developers that don’t get paid in most cases. That doesn’t stop them (although it’s probably because they do other work and can spare time and money).
My point is that both, art and coding, don’t require compensation. Many people do both for the sake of it.
That doesn’t mean they don’t deserve compensation (in the form of donations). They do, most than any other.
Something interesting I’d like to point out, the videogame Mindustry is open source and copyleft (I think either GPL or AGPL). You can get a build off GitHub or FlatHub completely for free. However there is a Steam version with Steam multiplayer and achievements as well which is $9.99 USD on Steam, estimated ownership is around 846.7k [1], the price hasn’t always been $9.99, but assuming that isn’t the case the game has made around $8 million, I haven’t taken out Valve’s cut and I don’t know how much tax they’re paying but that’s pretty good. It could be a lot higher if all of the FlatHub and GitHub users paid for their copy. I initially discovered the game on FlatHub, loved it and now have it on Steam. I wouldn’t have bought the game if I hadn’t tried it for free.
It feels counterintuitive that freeloaders can help with sales, but consider a physical artwork like a painting. People don’t tend to buy these things without seeing them first, and seeing it is experiencing, so there’s very little benefit to buying it, but people do anyway to support the artist, because they want more.
What about people who need money to not only survive but to continue making art? What separates art from, say, coding, as a form of labor that is not worth compensation? Is an artist’s work not worthy of adequate compensation?
I’m fine with compensation, I’m not fine with the whole work once and siphon off the labor of others into eternity.
People who can’t pay experiencing their creative work doesn’t take anything away from them. Complain about the lack of funding for art instead
It is a statistical fact that people who pirate things tend to buy more things than people who never pirate anything. Furthermore, people who exclusively pirate are a minority. It is also a fact that the majority of pirates would rather pay for things if the service provided is a superior experience to that of piracy.
Gabe Newell said “Piracy is almost always a service problem and not a pricing problem.”
Coding isn’t always compensated. Open source projects thrive because of the work of developers that don’t get paid in most cases. That doesn’t stop them (although it’s probably because they do other work and can spare time and money).
My point is that both, art and coding, don’t require compensation. Many people do both for the sake of it.
That doesn’t mean they don’t deserve compensation (in the form of donations). They do, most than any other.
Something interesting I’d like to point out, the videogame Mindustry is open source and copyleft (I think either GPL or AGPL). You can get a build off GitHub or FlatHub completely for free. However there is a Steam version with Steam multiplayer and achievements as well which is $9.99 USD on Steam, estimated ownership is around 846.7k [1], the price hasn’t always been $9.99, but assuming that isn’t the case the game has made around $8 million, I haven’t taken out Valve’s cut and I don’t know how much tax they’re paying but that’s pretty good. It could be a lot higher if all of the FlatHub and GitHub users paid for their copy. I initially discovered the game on FlatHub, loved it and now have it on Steam. I wouldn’t have bought the game if I hadn’t tried it for free.
It feels counterintuitive that freeloaders can help with sales, but consider a physical artwork like a painting. People don’t tend to buy these things without seeing them first, and seeing it is experiencing, so there’s very little benefit to buying it, but people do anyway to support the artist, because they want more.
[1] https://steamdb.info/app/1127400/charts/