Remember to support games with LAN, folks.
What were the technical issues that they’re referring to? I remember seeing gameplay that look clunky with odd power progression at launch(or maybe a beta), but I don’t know how it progressed from there. I’m not a Diablo-style ARPG player so I never picked it up, but can anyone fill me in?
The answer in pretty easy: release the server component,even if it’s closed source,for people to be able to self host,or use hosting services. That would be the nice way out of this,but seems they would rather be dicks about it.
I bought the game in early access and saw how it become from one of the most promising arpgs to a bandwagon of hate and negativity. While it has many problems, I don’t think it deserve all the hate it received.
The game itself is pretty cool imho, however it had a catastrophic launch with lots of server issues for online characters, multiplayer problems and some bugs, causing a negative review tsunami. To make things worst the devs were kind of slow to resolve the issues and released the patches only when they reputation already took a hit.
I can not comment on the multiplayer/hardcore min/max builds and late game stage of the game. As far as I can tell there were some complaints on those fronts as well. I mostly play arpgs alone.
With this in mind, if you like the genre and not planning to play with friends I think its still a pretty entertaining title, nice graphics and decent build variety.
Anyone on Lemmy play this game? Is it any good?
Looks to me like another moba copy and paste.
Every single time i’ve checked it out, it felt like a cheap eastern Diablo clone, except it had horrible networking issues, and a never-ending development cycle, that somehow never delivered any real content.
Quite a big shame that this doesn’t even have LAN
I played it on launch with friends. It was an arpg with better combat than most and pretty great graphics. Those are ALL of the positive things I have to say about it. It was so buggy it was hard to play without crashing. We lost progression multiple times. The servers were atrocious, the first 6 hours of playtime were trying to log in and not crashing. We ended up refunding it obviously.
Unfortunately the ARPG genre is super stale right now and we were looking to support any project we could. No rest for the wicked is the best thing to come out in ages and it’s still got a ways to go in EA before I give it a proper play through.