• Doom@ttrpg.network
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    1 hour ago

    Tbh I think it’s better this way.

    Slow drip, remember that show you liked here’s a game for it? For now buy our overpriced decades old game and enjoy.

    Makes sense

    • Comment105@lemm.ee
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      39 minutes ago

      Those 15 years of experience didn’t do paid video game rant writer Ian Walker any good it seems.

      But I’m not surprised a man who writes slop craves slop.

  • the_crotch@sh.itjust.works
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    7 hours ago

    He’s right. If they’d rushed to get a game out in time for the show it would have been a piece of shit and eroded the brand.

    • 11111one11111@lemmy.world
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      6 hours ago

      Plus they made a fuckton on new fo4 purchases when show released for zero additional cost. Steam had a killer sale for all the fallout games when the show released. Seems like no brainer especially because you never know if a show will be a hit. Look at Witcher, it never really caught on to the larger market outside of its already existing fans.

      • the_crotch@sh.itjust.works
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        4 hours ago

        Fallout 4 took 7 years to develop and still felt rushed. Exactly how far in advance do you think they knew about the show?

        • sugar_in_your_tea@sh.itjust.works
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          1 hour ago

          Options:

          • high quality remaster of older game (FO4, FONV, etc)
          • reuse FO76 engine to make a new game, with a few graphical upgrades
          • story DLC releases for older games

          Any of those could’ve been done in the time they’d know about the FO show release target.

          • leftytighty@slrpnk.net
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            17 minutes ago

            much of a game’s development time is spent creating assets, using a new engine doesn’t mean your existing low fidelity assets suddenly look better, just better lit

            • sugar_in_your_tea@sh.itjust.works
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              6 minutes ago

              Eh, a lot of it also has to do with designing things, not the producing assets. If you’re just doing a remaster and upgrading assets that already exist, it should take a lot less time than building something from scratch.

      • Omega@lemmy.world
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        4 hours ago

        These Bethesda open world games take a LONG time to make. Even if they knew it was going to be made 7 years from now, there’s no guarantee it will be good or that it won’t be shelved. It’s better to just go at your own pace.

        • TachyonTele@lemm.ee
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          3 hours ago

          It’s not the open world takes them so long, it’s the expert writing and amazing animations!

  • .Donuts@lemmy.world
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    7 hours ago

    Idk, I kinda agree. Look at how many shitty Pokémon games were made in order to launch alongside with a new series or movie. Those time constraints did not do those games any favor.

    So I’m happy they didn’t try to launch a new Fallout game when the series was released. I’ll be wandering the Mojave Desert until then. And if something like 76 comes out again, I might just stay there forever.

  • Kecessa@sh.itjust.works
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    8 hours ago

    Not as if Bethesda can be coerced into releasing games in a timely manner.

    They could have made a studio work on a fallout 1 and 2 remake though…

  • fartsparkles@sh.itjust.works
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    13 hours ago

    What CEO would publicly acknowledge they did a shoddy job and missed a huge profit opportunity, putting their job on the line.

    They still totally dropped the ball on this one. Especially since the big thing they did do is fuck mods by updating the engine and fucked Fallout London in the process. Muppets.

    • rockSlayer@lemmy.world
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      11 hours ago

      Probably one that’s feeling the pressure from over 1000 workers organized into multiple unions and wants an out. At least that’s my bedtime fantasy