• einlander@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    18 days ago

    While true, the case in this article is that the game developers are fixing the broken save file for the player so they can load it and play it. Not just reporting the game is making bugged saves. Most game devs do not do this. Some do but the vast majority do not.

    • SchmidtGenetics@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      8
      ·
      edit-2
      18 days ago

      A lot do, they just don’t make a marketing gimic out of it.

      Do you think every little developer is gonna get a spot light for what they do? For every story you hear there’s thousands already doing it and more, but they aren’t popular so they don’t get a little shoutout, other than in their communities.

      Go explore some Steam discussions and see the devs in there asking for saves, I don’t know what else to say here, but this isn’t news. Almost any dev will care if you send them a save and a specific issue.

      • modifier@lemmy.ca
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        1
        ·
        18 days ago

        Are you saying they commissioned this article or something?

        Not accusing you of this, but I still encounter holdovers with an irrational amount of hatred for HG/No Man’s Sky from the butchered launch, 8 years ago.

        Its hard to make sense of the disparagement implied by your comment otherwise though.

        • SchmidtGenetics@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          3
          ·
          edit-2
          18 days ago

          No, but they tweeted what they did, it didn’t have to made public by the dev, but they obviously did it for the viral marketing, and then an article picks it up and here we are. Someone is being accused of saying an article is commissioned lmfao.

          If every dev that did this tweeted about it, yeah you would hear about it more, but most devs have better things to do than get some stupid marketing for things almost every dev already does.

          So I ask you, why else would someone tweet about a mundane thing like fixing a bug?

          • modifier@lemmy.ca
            link
            fedilink
            English
            arrow-up
            3
            arrow-down
            1
            ·
            18 days ago

            Who is they?

            To my knowledge, an individual NMS employee with no named affiliation in his handle tweeted about the situation, certainly with a note of personal pride. Is that what you find inappropriate? That a person was individually proud of something that you find unremarkable?

            Because if HelloGames has been pushing this beyond a retweet or something, I wasn’t aware.

            • SchmidtGenetics@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              1
              ·
              edit-2
              18 days ago

              The dev who the article was about…? Who else would “they” be in this context?

              So they posted to social media for clout? That’s an even worse take.

              And no it was a specific dev… did you even read the article?

              . As No Man’s Sky engine programmer Martin Griffiths details over on X

          • shani66@ani.social
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            1
            ·
            18 days ago

            It’s not fixing a bug, it’s fixing a bug for a specific person.

            • SchmidtGenetics@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              1
              ·
              edit-2
              18 days ago

              Actually in this specific case it wasn’t even that…

              The good news is that Griffiths managed to save the player’s, uh, save. In a further update, he posts a video of the game running flicker-free in the same area on the same save. Per Griffiths, the problem was a “general engine bug/limit being reached,” which means that his fix will “probably help other large bases that had this issue on Xbox.”

              The save helped with it, exactly like I’ve been saying this whole time.