I’m really frustrated with how almost every new game these days is being forced into this “live service” model. It seems like no matter what type of game you want to play—whether it’s an RPG, shooter, or even something traditionally single-player—you’re stuck with always-online requirements. And for what? It adds nothing to the experience for most players and, if anything, it makes the game worse.
Take Fallout 76, for example. You can’t play it offline, period. You’re expected to pay $100 a year for a subscription to play by yourself, but even then, you’re still online, and any slight hiccup in your internet connection—or their terrible servers—means you get kicked off. It’s absurd. Fallout has always been a solo game experience, but now we’re locked into an online system no one wanted. Who actually benefits from this? Not the players, that’s for sure.
Another perfect example is Once Human. This is a game that could have been incredible, but instead, it’s trapped in the live service model from the start. I’m sitting there playing, and there’s no one around. So why am I online? Why can’t I just enjoy the game offline? It’s not like I’m asking to avoid multiplayer altogether—just give players the option! If I want to jump into a server and play with others, fine. But the fact that I’m forced to connect even for big chunks of the game that should be playable offline just feels unnecessary.
One of the worst offenders in recent memory is Temtem. It’s like they tried to make a multiplayer Pokémon and failed miserably. The game is fully online, yet it’s a ghost town. Steam shows fewer than 100 players on at any given time, but they still force everyone to play online. And one day, the servers will go offline entirely, and what happens to your game then? It’s completely gone, and so is your money. It feels like a scam.
The worst part is, nobody seems to be fighting against this trend except for the EU. They’re already working on passing laws that would require games to be playable offline if the servers get shut down. Imagine that! A game company actually having to care about whether you can play the game you paid for after it’s abandoned. It’s crazy to me that this isn’t already standard everywhere. The fact that we even need a law to ensure you can still enjoy your purchase after the servers are gone is telling.
It’s just sad to see so many great games ruined by forced online connectivity. Live service works for some titles, but not everything needs to be connected 24/7. Developers need to wake up and realize that players want the choice, not a one-size-fits-all approach that makes everything worse in the long run.
Step 1: Buy only from GOG
Step 2: ???
Step 3: ProfitThe campaign is still going: https://www.stopkillinggames.com/
Almost every game is a indie game at this time, stop looking for big capital games
Itch.io has some great games. Steam has an entire section. Totally agree with you.
I just got Good Boy Galaxy. Awesome game.
I vote with my wallet. I don’t buy games that have scummy conditions or requirements. There are too many other choices out there to justify supporting companies who treat their customers poorly.
Why’d you bring up tem tem specifically? It’s supposed to be “Pokemon but an MMO”. That’s the entire appeal. I had Pokemon loving friends that played it at launch and loved it dearly. It’s sad that it’s died, but if you want a single player version of tem tem, there’s about 22 Pokemon games according to Bulbapedia. Go play one of those.
And even more indie clones like Monster Crown if that’s your thing.
I am fighting this trend by not buying those games. Online connection for single player means I don’t buy it. Unnecessary third-party account means I don’t buy it. Packing a rootkit installer means I don’t buy it.
yeah, I didn’t get into any live play games, and now I’m going to continue not getting into them.
be the change you want to see.
Easy solution don’t buy them. Sail the seas if you must play it.
There are dozens of other very good games for every one live service. Find some you like and play them.
Plenty of new popular singleplayer releases: https://steamdb.info/stats/gameratings/2024/?min_price=0.01&min_rating=85&displayOnly=Game&category=2&sort=followers_desc
Edit:
If you want less popular games take these (collected from YouTube, !tycoon@lemmy.world , steam etc):
Wild Bastards - roguelike strategy fps
Arco - turn based rpg
Nova Drift - bullet hell roguelike
Scorchlands - city builder
Linkito - puzzle game
SCHİM - casual platformer
Bō - 2d platformer metroidvania
TerraScape - puzzle city builder
Gestalt - retro rpg metroidvania
GHOSTWARE - boomer shooter
Selaco - boomer shooter
Nine Sols - metroidvania
Reus 2 - God game
The Rogue Prince of Persia - roguelite
Galacticare - hospital tycoon
Synergy - puzzle god game
Paper Trail - puzzle
MULLET MADJACK - boomer shooter
Gatekeeper - roguelike
Ingression - 2d portal platformer
ZAU - metroidvania
Laysaria - city builder
Children of the Sun - puzzle sniper
Pepper Grinder - 2d platformer with dragon hills like mechanic
Death of a Wish - 2d spectacle fighter
Thaumaturge - rpg
Penny’s Big Breakaway - 3d platformer
Please, Touch The Artwork 2 - casual
20 Small Mazes - casual puzzle
Islands of Insight - mmo puzzle (can offline)
Banishers - rpg
Oblivion Override - rougelike
Anomaly Agent - roguelike
New Cycle - city builderIf you want AAA/AA games from previous years, I can recommend:
Hellblade 1 - action adventure
Sleeping Dogs - gtalike
Chorus - space dogfighterAlso check out !patientgamers@sh.itjust.works , someone posts nice old games every other day there
Edit 2:
Plucky Squire - 2d+3d platformer
Inkulinati - turn based strategyIt’s easy to avoid the worst offenders. Also “live service” is a very broad term and covers a lot.
One aspect that I really don’t like is when games just seem to hang on too long with updates and/or DLC. Be proud to finish the game and move on to something new (looking at you The Long Dark…)
I liked that No Man’s Sky basically became an online space game with the yearly updates, and look at that, it still has an offline mode! It’s not impossible at all.
I can understand the frustration but I don’t see that as much when I’m playing more indie games. Are you playing more quintuple a titles, if so have you considered going for more independent stuff instead? I could give some recommendations
I wish they would stop releasing updates and DLC for Stellaris, so the modders have a version they can tinker with.
I’m confused. Are you running out of games to play? Do you only play on console or something?
No, I play on PC. It’s just tough to find new games for me. I use reddit’s gaming suggestions sub, sometimes they’re good. That’s how I first discovered things like Wasteland 2/3, and Deep Rock. But now, it’s challenging to find new games to play… people just play the same things or recommend “the hits” repeatedly. Can’t tell you how many times I have seen the same games recommended on Steam. I’ve started ignoring them now entirely. Idk how to find new games now :\
This just sounds like you’re being kind of lazy, to be honest. You can browse Steam by tons of filters, narrowing down a genre with like a dozen subgenres and tags (including only showing single player/offline games). Then you can sort that list by rating, release date, cost, if they’re on sale and/or offer a demo, etc. If you’re just going to hate on people’s suggestions/recommends, then get to searching the long lists and find something that looks interesting. Steam lets you refund anything under 2 hours, so there isn’t much to lose.
Just buy humble bundles and check the games based on their Steam user reviews
We’re all sick of live service games, and that’s why new (copycat) games are failing so hard. Look at XDefinant, Concord, etc.
Plenty of people have one or two live service games that they like/play, and the sustained success of those titles like Fortnite, Destiny, Apex Legends, Diablo IV is why we keep seeing so many clones and attempts to hit the next gold vein. But the creators of those copycat titles fail to capture the real source of others’ success; great gameplay.
Diablo IV is proof that a strong nostalgia brand is more powerful than a good game like Path of Exile, game spent the first year just fixing itself like everyone bought an alpha access.