• Madrigal@lemmy.world
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        1 month ago

        Fair point, but I suspect even people with disabilities hate the general enshittification of games.

        • SSTF@lemmy.world
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          1 month ago

          Hold up, “enshitification” is just turning into a buzzword now.

          Enshitification has from the beginning described a service or product which is first released one way, and then over time is made worse for the users in ways designed to squeeze more profit out of them.

          Without some serious mental gymnastics, forced stealth sections tend to just be bad design choices. Not every bad thing is the same kind of bad thing.

          • Mossy Feathers (She/They)@pawb.social
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            1 month ago

            Without some serious mental gymnastics, forced stealth sections tend to just be bad design choices. Not every bad thing is the same kind of bad thing.

            While I disagree with your comment on the definition of “enshittification”, I agree that forced stealth sections are just bad design. I remember those have been a thing for a long time now, and before then it was ice levels.

            Copying from a later reply: I was reading their definition as being too specific. Imo enshittification is any time the relative average quality of a class of products or services decreases, either due to increased prices or decreased quality at the same price. This can be applied to a specific product or service, but can also describe a decline in quality across an industry.

            • SSTF@lemmy.world
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              1 month ago

              Wikipedia isn’t the end all, but in this case I think it provides a working definition.

              Enshittification (alternately, crapification and platform decay) is a pattern in which online products and services decline in quality. Initially, vendors create high-quality offerings to attract users, then they degrade those offerings to better serve business customers, and finally degrade their services to users and business customers to maximize profits for shareholders.

              • Mossy Feathers (She/They)@pawb.social
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                1 month ago

                I was reading your definition as being too specific. Imo enshittification is any time the relative average quality of a class of products or services decreases, either due to increased prices or decreased quality at the same price. This can be applied to a specific product or service, but can also describe a decline in quality across an industry.

                • Ashtear@lemm.ee
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                  1 month ago

                  The term is more specific than that, referring to runaway capitalism being the cause. Otherwise you’d just use something simpler like “worsening.”

                  The original context comes from a 2022 blog post.

        • mox@lemmy.sdf.org
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          1 month ago

          This is not enshittification.

          Enshittification refers to a process with specific phases that ensure services will degrade at the expense of users, and then service providers, so that shareholders can extract as much profit as possible from both of those groups. It was coined by Cory Doctorow, who explains it here:

          Here is how platforms die: First, they are good to their users; then they abuse their users to make things better for their business customers; finally, they abuse those business customers to claw back all the value for themselves. Then, they die.

          I call this enshittification, and it is a seemingly inevitable consequence arising from the combination of the ease of changing how a platform allocates value, combined with the nature of a “two-sided market,” where a platform sits between buyers and sellers, hold each hostage to the other, raking off an ever-larger share of the value that passes between them.

      • Grass@sh.itjust.works
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        1 month ago

        thats literally the second easiest stealth section in the past 2 decades of gaming.

        There are some out there that are actually so infuriatingly bad due to shitty programming and npc noticing you is rng and skill isn’t an option.

        • drunkpostdisaster@lemmy.worldOP
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          1 month ago

          Honestly, Spiderman’s stealth sections are way way worse. But they don’t make me dread continuing the story.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    1 month ago

    It’s only bad when the game isn’t a stealth game and also has shittastic stealth mechanics.

    It’s worse when it’s the opposite, like Deus Ex: Human Revolution where the game is meant to be played in stealth, but then the boss battles are straight up FPS style shootouts when most players probably didn’t put points into combat skills or armor because they’re supposed to be a sneaky spy.

    I honestly think the most egregious bullshit that has to do with stealth is Elden Ring and Sekiro. They have decent enough stealth mechanics, but they also have enemies that straight up don’t give a fuck that you’re in stealth so you’re never actually able to sneak around the entire time. It’s not that upsetting in ER, given it’s not the intended method of play, but in Sekiro you’re a literal god damn ninja who relies on being unseen. And iirc, Fromsoft also made Tenchu; one of the best stealth games of all time.

    • Ashtear@lemm.ee
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      1 month ago

      Unfortunately, FromSoft wasn’t on Tenchu until later in the series when it…wasn’t so great. Still, that Sekiro started as a Tenchu concept is why I picked up the game in the first place. And like Tenchu, effective stealth is there, it’s just especially challenging.

      Now, Zelda: Skyward Sword is one I can’t defend (and one of the reasons I’m surprised OP is getting crushed for this post).

  • jws_shadotak@sh.itjust.works
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    1 month ago

    I’d say the opposite:

    Any stealth game with a forced overt section should have a warning.

    Examples:
    Deus Ex: Human Revolution - Optional stealth game, but the boss battles just drop you in a room with the boss fully aware of you and that’s the fight.

    Assassin’s Creed: Odyssey - Optional stealth, except for the battles for power where you can flip control of an area. No stealth allowed.

  • SSTF@lemmy.world
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    1 month ago

    There’s a danger in any game where it might be largely designed and marketed to be one thing, and then has lengthy mandatory sections where it becomes another.

    Poorly made stealth sections are a prime example. Game designers want to change things up, but if the game isn’t made to do stealth, it can easily turn into an annoying mess. There are a few (not a ton, but a few) games where the mandatory stealth sections are well liked, but they were made to carefully take advantage of the game’s strengths and knew when to end.

    • teft@lemmy.world
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      1 month ago

      There’s a danger in any game where it might be largely designed and marketed to be one thing, and then has lengthy mandatory sections where it becomes another.

      This is the only issue I have with the cyberpunk 2077 DLC. Most of the game is an open-world action rpg. Then all of a sudden depending on your choices in the DLC you can end up in a mission that is basically Alien: Isolation survival horror. You go from being a powerhouse that can destroy pretty much anything in the game and shrug off missile hits to being hunted and unable to kill what is hunting you. It was super fucking annoying the first time I did the DLC because I hate those type of games. Great DLC except for that small part.

      • Ashtear@lemm.ee
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        1 month ago

        I blame Metroid Dread for that one. Such a bizarre design choice for Phantom Liberty, especially being very late in the game. At least Dread flipped that around.

      • Hazmatastic@lemm.ee
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        1 month ago

        Maybe it’s just been a while for me but what part was this? I dont remember a section like that off the top of my head.