$200M before the Sony acquisition and $200M after. It’s a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC.
UPDATE: Sources not corroborating $400M number.
https://80.lv/articles/multiple-sources-dispute-concord-s-usd400-million-budget/
You’re just grasping at straws here.
The average consumer doesn’t give a damn about how much a game costs to make, nor do they care about the cost to make content. Do you think people judge their experiences based on the cost it took to make said thing?
Grasping at straws again, but let’s entertain this for a moment. Did this article about the cost to make Concord teach you anything about the reasons why games cost so much to make?
What raises the floor of success is the growing expectations that gamers have of their games and the complexity of making them, not everyone trying to one-up each other on how much it costs to make them. Do you think publishers and studios think “oh shit, Sony spent $400mil, we should spend MORE!”?
Was this the line of thought that Microsoft had when they shut down Tango Gameworks for producing the cult hit Hi-Fi Rush?
How do you think an article like this can somehow change the minds of executives making the decision to overhire and lay people off?
My point is the same as I stated before: putting out unsubstantiated articles like these does absolutely nothing good for the industry. The only purpose it serves is ad-revenue for the tabloid, and potentially pulling more money out of the industry.
I don’t think I have anything new to add to answer your questions that I haven’t already said, so I think we can agree to disagree.