• TipRing@lemmy.world
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    3 months ago

    Has it ever worked out when a big studio buys the rights to a game from an indie?

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      3 months ago

      That’s practically Valve’s entire catalogue other than Half-Life itself. They don’t just buy the rights, though. They hire the independents that originally made the thing.

      Although back in the day, Gearbox was actually a good dev. They did the standalone expansions for HL1 (Opposing Force and Blue Shift) and also made Borderlands. I think Randy is getting too involved these days instead of letting the talent in the company cook.

      • SmileyBMM@feddit.nl
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        3 months ago

        The amount of people upset with the game’s direction has somewhat increased after 1.9’s combat changes and markedly increased after 1.19 was a huge disappointment. No real competitor has emerged, but the amount of people disgruntled with the game has never been higher.

    • Butterpaderp@lemmy.world
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      3 months ago

      IIRC didnt gearbox work with the original devs before on ror2? Not defending them, if anything that makes it even worse that they dropped the ball this hard.

      • mosiacmango@lemm.ee
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        3 months ago

        Yeah they worked on the last DLC, which was really good. I think they mainly were involved in the level design though, which even this DLC has down well.

        It’s just everything else that makes a game being fucked. No idea why the original devs/designers weren’t aquirehired and kept onboard. Maybe they didn’t like what ol’ Randy had planned.

        • MrScottyTay@sh.itjust.works
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          3 months ago

          They probably just wanted to move onto making other games and with the offer of buying that IP they cashed in so they could have more capital for their new projects by offloading something they no longer had any plans for whatsoever.