Sales on current-gen consoles must’ve not been great

  • Aielman15@lemmy.world
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    3 months ago

    The year is 2077.

    Pollution and nuclear war destroyed the environment.

    The economy is in shambles, big corporations rule over the world and exploit the powerless working class.

    Crime has overtaken the country. It doesn’t matter who you are: you are either one of them, or on the receiving end.

    Breathable air is a subscription service, and price hikes happen every other month to please shareholders.

    Game devs are still releasing games for the PS4 and XOne consoles. Nobody has yet understood the purpose of the next gen consoles. Every other day, someone screams “but muh exclusives!” to the sky. But no one answers back. God remains silent.

    • BertramDitore@lemmy.world
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      3 months ago

      I played it on my RTX 3070 shortly after launch, and while there were certainly some stutters here and there and the very occasional crash, for the most part it actually ran fine. I think the poor quality of the PC port has been seriously overblown. Granted I don’t care much about sustaining insanely high frame rates, but the game itself was amazing on its own, and even better having played and enjoyed the first one. Well worth any remaining technical glitches.

    • yesman@lemmy.world
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      3 months ago

      It plays much better than it did on launch.

      I’ve got a 1660Ti, and it’s not perfect but smooth enough to play med settings on 1080p. The biggest thing holding me back was VRAM, so I’m interested how they address that on the older consoles, with an eye toward better performance for me.

        • Bimfred@lemmy.world
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          3 months ago

          I mean if you want to invalidate my lived experience, sure. Played on release on a 5600X, RTX3070 and 32GB of RAM, 1080p, almost everything maxed out. Open areas on Koboh saw a drop to mid-40 fps, but other than that, I had one hard crash and no bugs I noticed.

          • UndercoverUlrikHD@programming.dev
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            3 months ago

            Nothing wrong with not noticing stutters, on the contrary you’re probably lucky to not notice that kind of stuff. However when the problems are documented to be hardware independent and shows up on far more powerful hardware than your own, it’s not a case of “works fine on my computer”.

            Something like shader compilation stutter will still cause issues for the top end CPU in 10 years time for old poorly designed UE5 games.

      • Katana314@lemmy.world
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        3 months ago

        But given how hard it is to convince people to move off of that generation, “last” could start to have other meanings.

        If you’re developing a chill, low-graphics indie game in Unity these days, there is still basically no reason to target the PS5.