Pog? I can’t even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless
First thing I thought of was “I wonder if I can recreate the original game’s levels with this.”
Original as in Eternal’s levels themselves or DOOM 1993’s?
The 1993 game.
It would definitely take some creative interpretation IMHO. That is if you’re using the gameplay of Eternal, you’ll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on… Even just an episode, or a level or two…
I’m already thinking about how to “gate” different sections in episode 1 to work with Eternal’s arena based gameplay. Later episodes and Doom 2 gets easier, though.
The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren’t designed around that, and even Brutal Doom breaks them with the addition of jumping. But what’s broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.
Another Duke Nukem 3D remake that’ll get taken down by Randy Bitchford.
Make enemies sexier
impossible. they don’t call him mancubus for no reason 🥵
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It means that people could basically make endless games out of it, right?
“Doom Eternal” eternal confirmed?
justice for mick
Yeah Mick was wronged, but also from what snippets I gathered, he’s kind of a diva?
if you believe company pr people, sure why not. mick had receipts. and I’ll believe a talking ferret before i give any company pr person any credence. they lie for a living.
Marty Stratton of id Software tries to throw Mick Gordon and his entire music production career in front of a bus over the Doom Eternal OST issues: https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/
Mick Gordon responds with receipts and even time stamps in files from the id audio designer: https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce
Bethesda’s eventual response in a tone seeming written by Stratton himself: https://www.reddit.com/r/Doom/comments/1enfvfm/has_marty_stratton_found_his_appropriate_venue_yet/
Fuck anything from id Software/Bethesda/ZeniMaxi Media until chucklefuck Marty Stratton is out.
Here’s a YouTube video about this that’s pretty informative.
Myhouse.wad eternal edition when
Mymars.wad
Can the mod community chip in and hire Mick Gordon for a couple more tracks? Just a couple. Ya’ll got any of them Mick Gordon tracks left?
Cool to see behind the scenes at modern IdTech tools
I wish they released the engine like they used to. IdTech whatever version we’re on now has to be epic.
It’s kind of awesome to think every call of duty game, valve game and Id software game still all use an engine that originated from quake!
I don’t know if they really do… I mean they’re derived from it, but it’s pretty unlikely any of the quake code is in CS2 or the latest call of duty.
Quake is definitely a legend regardless, just for creating the PvP FPS scene.
Ooooo and it’s on sale.
Id Software is so fucking based
4K HDoom remake incoming?
They just released a Doom 1/2 combo pack that has a bunch of mods included as well as a mod browser for new mods. And the mods are all supported on console. I was playing Doom in Princess Peach’s castle on my Xbox yesterday.
Love this game!
Is there a version that makes audio with Bluetooth headphones actually work? I tried playing the other day and it was completely unplayable.
I think that has more to do with your system and the quality of Bluetooth audio than it does the specific game or application.
No, it’s fairly common. You can find a number of people complaining about the same thing. No other games, including Doom 2016, have this issue.