We are so back

    • Artyom@lemm.ee
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      5 months ago

      Reboot Doomguy hasn’t been a space marine for almost a decade now. He’s always been a Titan sent by gods.

    • SSTF@lemmy.world
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      5 months ago

      He still is, but as he’s become a kind of mythical figure in gaming history he has also become so in universe.

    • Björn Tantau@swg-empire.de
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      5 months ago

      Yeah, the gameplay looks awesome. But the story seems dumb. But then again Doom did come from a dungeons and dragons campaign.

      In the end the gameplay has always been the more important part of the Doom games.

  • BigFig@lemmy.world
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    5 months ago

    For sure Mick Gordon esque music but definitely not him, it’s missing his specific touch

    • Prandom_returns@lemm.ee
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      5 months ago

      The difference in music between Eternal and Ancient Gods was too big for me. I didn’t feel compelled to play the Ancient Gods at all, instead just replayed Eternal.

      • MrPoopbutt@lemmy.world
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        5 months ago

        Tag1 was really good and is worth a shot if you want some really difficult doom. Tag2 suffered hugely from being developed during the pandemic.

    • Domi@lemmy.secnd.me
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      5 months ago

      Definitely will wait for the full soundtrack to release before checking out the game. That trailer music sounded pretty weak.

  • psyc@lemmy.world
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    5 months ago

    Aside from the gameplay of the recent Doom games being top tier I really enjoyed how they tied the original story into things. Was really cool to come to learn the tie in as I progressed through the game. This looks great I’m ready to rip and tear

  • Veritrax@lemmy.world
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    5 months ago

    I’m hoping they move away from requiring specific weapons or mods to counter specific enemies. Stoked to learn more about Sentinel Prime.

    • BigFig@lemmy.world
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      5 months ago

      This wasn’t a requirement in eternal. Using the correct damage type (not specifically one weapon) would make certain weak points break faster but if you wanted you could use anything it would just take longer. It made you think and change while playing

      • Veritrax@lemmy.world
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        5 months ago

        It was huge in the Ancient Gods 1 and 2. That one ghost enemy that would possess and power up others you had to hit with the microwave beam for example.

  • OrderedChaos@lemmy.world
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    5 months ago

    I’m going to upset someone and I apologize. This game feels cheap to me. Like someone took too many liberties with the game style. I like the doom games so I hope this doesn’t fall on its face.

    • Dud@lemmy.world
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      5 months ago

      You sound like me talking about Eternal, just wasn’t the Doom for me.

    • kratoz29@lemm.ee
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      5 months ago

      I have only played the 2016 game, would you say previous titles have aged well?

      • chemical_cutthroat@lemmy.world
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        5 months ago

        Play the OG games if you want. There are a lot of mods that make it more tolerable by modern standards. If you haven’t played Eternal yet, though, you definitely should if you enjoyed 2016.

        • TastyWheat@lemmy.world
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          5 months ago

          Doom RTX is very impressive too, if you have yourself a raytracing card I’d give that a shot too if you’re replaying.

          First time? Do it proper. Crunchy crunchy pixels. Mmmm

        • kratoz29@lemm.ee
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          5 months ago

          If you haven’t played Eternal yet, though, you definitely should if you enjoyed 2016.

          I haven’t :/

          I am planning to get into it though.

        • Björn Tantau@swg-empire.de
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          5 months ago

          Doom 3 is good if you don’t regard it as a Doom game. It’s also an absolute blast in VR thanks to the slower running speed.

          • catloaf@lemm.ee
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            5 months ago

            Doom 3 is fun on its own, but it’s more like Resident Evil than Doom, maybe. More plot, more scare-horror, less run-and-gun.

            It definitely needs the duct tape mod, though. I know what they were going for, but it just doesn’t work.

  • Bogusmcfakester@lemmy.world
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    5 months ago

    I trust ID to make a fun game, I do not trust Microsoft however so we’ll see how hands off they’ve been. Hopefully it was too far along for Microsoft to meddle with anything.

  • Blackmist@feddit.uk
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    5 months ago

    I really liked the first reboot, but felt Eternal overcomplicated it and made it like a memory game of working out which gun was best for each enemy, which isn’t really what I wanted from it. Too much finicky precision (like shooting the goddamn turrets off things), and not enough wanton carnage.

    It took the story way too seriously as well, and the most enjoyable thing from the first game’s story was somebody starting some exposition, followed by Doomguy smashing the radio.

    Just wasn’t feeling it as much as I was with the first. It was only the soundtrack that got me through it tbh, and with Mick Gordon very much not on speaking terms with id Software, I’ll keep my expectations lowered for this.

  • warmaster@lemmy.world
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    5 months ago

    I’ll just keep my excitement at bay until Micrisoft proves they didn’t fuck it up by something like requiring a constant online connection for the single player campaign like Black Ops 6.

  • Vipsu@lemmy.world
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    5 months ago

    Looks like more doom which is all right in my book. Now If they can keep out the always online and live service bullshit out of this one and focus on single player it might turn out to be yet another good doom game. Not sure about the dragon and mecha though, I would rather not have any vehicles, mounts and anything like that in Doom games.

  • Matriks404@lemmy.world
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    5 months ago

    While I don’t really like to play newer Doom games (still would rather play original Doom or Doom 2), they really look great and metal as fuck.

  • BmeBenji@lemm.ee
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    5 months ago

    I’d venture to say that ID has not yet released a bad DOOM game, however they did almost make Call of DOOM. Under Microsoft’s leadership I’d say they’re at risk of making the worst DOOM game ever, but we’ll have to wait and see

  • magic_lobster_party@kbin.run
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    5 months ago

    That skull crushing weapon is so satisfying to watch.

    Judging from the trailer it looks like we will see more open arenas. Good to see they won’t try to make a repeat of Eternal and instead try new ideas. Looking forward to see how it plays out.