• Kecessa@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          4
          ·
          4 months ago

          “Find me a game that costs less than 7$ to make”

          Find me a game that costs less than 10$ to make then! It’s the logic you’re coming up with!

          Do you think you’re the only one purchasing the game? On a 10$ game you’ve got about 5$ going to the devs, 2$ to the publisher, 3$ to Steam. It’s 5$ per copy they the devs need to cover development costs, the rest goes to companies unrelated to the actual development and they’re the companies that make the most profit in the end because the cost to provide their service is the lowest.

          • PythagreousTitties@lemm.ee
            link
            fedilink
            English
            arrow-up
            3
            arrow-down
            1
            ·
            edit-2
            4 months ago

            Have you ever made anything in your entire life?

            You seriously think $5 is enough to cover dev costs? Payroll? Rent? Are you out of your mind?

            • Kecessa@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              4
              ·
              edit-2
              4 months ago

              I’m using the example that you provided, the exact same calculation applies to any game sold on Steam because it’s %! “How is 5$ enough?” I don’t know, you tell me, you’re the one who brought up the 10$ game in the first place, how do YOU expect the devs to make a living if they only got 5$ from the 10$ you paid? Because that’s the reality they have to deal with!

              https://old.reddit.com/r/gamedev/comments/hteic2/how_much_money_do_you_actually_get_from_selling_a/

              70$ game? Same thing, about 30 to 35$ is taken by Valve and the publisher, that’s overhead you’re paying for and it’s the part of the revenue that leads to the most profit for the people who get it, the rest of the revenues goes to the people who actually have spendings to cover and their P/E ratio is the worst of the three parties involved.

              Heck, Vampire Survivors has always sold for less than 10$, the 50% left for the dev was enough for him to make a living off it and cover his development cost, so I guess it’s actually possible for some indie games, right?

              Man, either you’re an idiot or you’re just trolling.

              • PythagreousTitties@lemm.ee
                link
                fedilink
                English
                arrow-up
                3
                ·
                edit-2
                4 months ago

                Someday, when you actually interact with people in real life, in person, and don’t rely on your parents for everything you’ll see how stupid your entire “argument” is.

                You’ve also never made anything, so you really have absolutely no idea what you’re talking about.

                • Kecessa@sh.itjust.works
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  arrow-down
                  4
                  ·
                  4 months ago

                  Says the guy who complains about being poor to the guy who’s got his shit in order. Guess who of the two doesn’t understand how the world works and is getting exploited the most 🤔