Facebook doesn’t make phones.
Facebook doesn’t make phones.
Also there’s already a ton of depth on the game
I think I’m too jaded in this regard. Reading the wiki I don’t really see depth. Sure, there are activities with fun names, but they are all the same (you start the activity, you walk to finish it, you get random rewards). And all the items seem to be either for selling, basic crafting or just giving you a boost percentage for the activities you’re already doing.
What the activities are missing are risk/reward, decision making, surprises, etc. Or as you’d say in game design “meaningful choices”.
Sure, you have the choice on what skill you work on, but besides skill go up, items to make the activity faster and gold (not sure what it’s for, besides buying mats/items again?) that seems to be it.
I guess combat could help if there’s actual resource investment and risk there. Like are you going to tackle this level 10 monster for higher rewards, with more likelihood to either fail (or spend extra resources on healing potions or whatever)? Or play it save and go against weaker monsters? There should also be extra gold sinks to work for / use the money you accumulated, be it limited use items, cosmetics and so on. And of course ways to play the game differently from other players, like classes, masteries, skill trees or whatever (and no, clicking an activity that says “Sandcastle Building” vs clicking “Ship repair” aren’t really choices).
Just from someone who values gameplay a lot, I don’t see much difference in playing the game for an hour or 100 hours, in the end it keeps boiling down to the same actions with no depth attached. Personally I didn’t see the game value of it, compared to a step tracker (just that the step tracker doesn’t stop counting when it’s “full”, I didn’t like the step mechanic either where you get bonus steps only. If I’ve done my walking for the day I want to spend the steps, not select an activity and I get double steps for it next time I walk).
Ah yeah, I’m not a big mobile game fan and heavily play PC games. I just missed the draw of it, but had wrong expectations probably. In my head it was more of a sandbox combat game with gathering/crafting, so I kept trying to get to the actual game part :)
While I’m not motivated at all by just achievements or grinding for grinding sake (incremental games are a slight exception there, but progress is much faster / you do have some goals dangled in front of your face). You’re probably aiming more for a classic fitness tracker, but instead of step counts, graphs and so on you present it in game form. Which is valid, but just not what I was after.
As it gets brought up in this thread: When it came out I actually liked Pokemon GO, because the gameplay was interesting. Originally it only showed Pokemon near you and how far they are away (with 1, 2 or 3 foot steps). Which meant you wandered around and actually met people back in the city, grouped up to search or they knew where it was. That all got dumbed down until everyone was just sitting at the same spot and farming unfortunately :-/
I tried it out a while ago and didn’t mesh with it at all. Like the options I had was gather things, minor crafting and traveling. But zero goals or combat (as far as I could tell at the beginning). So after going around, gathering and crafting a bit I got bored and gave up.
Hell, I even traveled around to just find if there are any encounters or places with more happening and I didn’t find anything.
So it felt meaningless to grind with nothing to grind for.
It already reduced the services severely. The included Amazon Music sucks if you don’t pay extra. The included Amazon Video has ads now. And Prime gaming has reduced the offers.
While YouTube premium gives you full access to YouTube music and 1080p Enhanced Bitrate video quality. I only got it for the music, no ads on TVs is a bonus (Already had an adblocker for phone/PC).
Amazon has around 310 million active users. Amazon has 230 million Prime subscribers, even though it costs up to $15 a month. Yes, those include cheaper student subscriptions of course, but still.
Of course 30% is optimistic, but the average people I know happily watch those fucking ads. And don’t even complain about unskipable double ads. They don’t like them, they’re still too lazy to install an ad blocker as long as they get their content. Each one of them would absolutely shell out 5 bucks to continue watching (it’s less than a single beer when you go out).
You underestimate how addicted people are to YouTube. There is no alternative to it.
Twitch is streaming focused, the vods absolutely suck. Kick? Same.
What else is there? TikTok? Instagram? Neither of which provide long high quality videos.
After all we are talking about YouTube literally blocking everyone and putting up a banner: $5 a month or you’re out of luck. If someone already happily pays $18 a month for Netflix, what is 5 bucks?
It would be a huge gamble, but it could pay off. Seriously, how many people are watching YouTube every day? Hours of their favorite content creators.
Imagine a rug pull, YouTube is now a pay only service. No ads, but everyone has to pay $5 a month to access. I’d bet with you that a surprising amount of people would just pay that to continue using it.
How many? Nobody knows, but it would certainly be 30% or higher. Now imagine 30% of users paying just $5 a month how much money that would be.
It can be done, YouTube just doesn’t do it right now as they still earn plenty with ads. If suddenly everyone started to use an ad blocker then things would change very quickly.
Collapse what exactly? It would actually reduce strain on their servers and provide a better experience for paying users. Obviously they won’t do it because there’s a ton of users who watch ads (think of the average guy who plays YouTube on their phone or TV, with zero adblocking).
Just the way I described, I’m a software developer, it would be easy as hell.
Your browser requests the video, YouTube decides you have to watch an ad. The ad has 15 seconds unskipable. So the easiest thing they could do is not send you video data for 14 seconds (add a spare second for buffering to not piss off users who do watch ads).
Doesn’t matter if you call some endpoint, load the ad data, whatever. You’re not receiving any video for a while, which would piss people off enough to leave.
I still hold the opinion that they could absolutely block you out. I use uBlock Origin and there was actually a time where I got blocked/warnings every day. Even with upgrading my plugin / refreshing all block lists.
At some point I finally gave in and grabbed YouTube Premium, not because of the ads (I’d rather stop watching than watch with ads), but because I needed their music service (Used Amazon Music before, the app sucked. Music quality was the highest out there though. Also cancelled Prime for a double whammy).
For example the moment an ad gets triggered they could just refuse to send you video data. And if the ad is an unskipable 15 seconds, block playback for 15 seconds. Done. Even if you block this, you get 15 seconds of nothing and will soon be pissed off enough to either start watching ads, buy Premium or leave (no longer costing them bandwidth).
Totally fine by me! But by your logic you can’t get mad at them if they block you from watching due to using an ad blocker. Which brings us back to square one?
That’s a weird way to look at it, obviously you’re watching the content.
I’d rather see it like this:
Free tier with ads
Subscription without ads (and better quality)
You are currently on the free tier. Yes, you can block ads (just like you can pirate movies), but that’s not the deal you were offered. I’m using an ad blocker myself, but I can understand the corporate side too.
They absolutely could add a hard paywall, but why should they if there are plenty of users who want to watch for free by paying with ads?
For them money is just a highscore. They either win or lose, the actual amount doesn’t matter at all.
The asshole could spend a thousand lifetimes just lying on the beach and sipping cocktails and he’d still be a billionaire.
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There’s an easy mod to uncap fps, it works. There’s a mod for ultra wide, it works.
It’s not an engine limitation, you can already play like this with mods. But you can’t play online because of changing the files…
No ultrawide support, no DLSS, no removed fps cap, no precompiled shaders to remove the stutter, …
From makes good games, but when it comes to technology they either suck or are just lazy as hell.
The biggest joke is that ultrawide already renders the full screen width, they just put black bars on top to not give the player an advantage, lol.
Damn, they are getting younger and younger. Just recently a 13 year old drilled into a patient during brain surgery in Austria /s